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XML/Documentation/GlobalTypes.xml

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This is a page for the documentation of the file GlobalTypes.xml, located in "Game folder\Assets\XML\".

<Civ4Types xmlns="x-schema:CIV4GlobalTypesSchema.xml">

<AnimationOperatorTypes>
Changes must be reflected in CvEnums.h
<AnimationOperatorType>

RAND_FPR
SET_FPR
SET_BR
ADD_FPR
TEST_GT
TEST_LT
LOAD_CAS
SETCAS_IF
SKIP_IF
CAS_INCR
IS_RANGED
SET_LAYERED
DEACT_LAYERED
SETCAS_DAMAGE


<FunctionTypes> Changes must be reflected in CvEnums.h <FunctionType>

FUNC_NOINTERP
FUNC_LINKEY
FUNC_BEZKEY
FUNC_TCBKEY
FUNC_EULERKEY


<FlavorTypes> <FlavorType>

FLAVOR_MILITARY
FLAVOR_RELIGION
FLAVOR_PRODUCTION
FLAVOR_GOLD
FLAVOR_SCIENCE
FLAVOR_CULTURE
FLAVOR_GROWTH


<ArtStyleTypes> <ArtStyleType>

ARTSTYLE_EUROPEAN
ARTSTYLE_ASIAN
ARTSTYLE_SOUTH_AMERICA
ARTSTYLE_MIDDLE_EAST
ARTSTYLE_GRECO_ROMAN
ARTSTYLE_BARBARIAN


<CitySizeTypes> <CitySizeType>

CITYSIZE_SMALL
CITYSIZE_MEDIUM
CITYSIZE_LARGE


<ContactTypes> Changes must be reflected in CvEnums.h <ContactType>

CONTACT_RELIGION_PRESSURE
CONTACT_CIVIC_PRESSURE
CONTACT_JOIN_WAR
CONTACT_STOP_TRADING
CONTACT_GIVE_HELP
CONTACT_ASK_FOR_HELP
CONTACT_DEMAND_TRIBUTE
CONTACT_OPEN_BORDERS
CONTACT_DEFENSIVE_PACT
CONTACT_PERMANENT_ALLIANCE
CONTACT_PEACE_TREATY
CONTACT_TRADE_TECH
CONTACT_TRADE_BONUS
CONTACT_TRADE_MAP


<DiplomacyPowerTypes> Changes must be reflected in CvEnums.h <DiplomacyPowerType>

DIPLOMACYPOWER_WEAKER
DIPLOMACYPOWER_EQUAL
DIPLOMACYPOWER_STRONGER


<AutomateTypes> Changes must be reflected in CvEnums.h <AutomateType>

AUTOMATE_BUILD
AUTOMATE_NETWORK
AUTOMATE_CITY
AUTOMATE_EXPLORE


<DirectionTypes> Changes must be reflected in CvEnums.h <DirectionType>

DIRECTION_NORTH
DIRECTION_NORTHEAST
DIRECTION_EAST
DIRECTION_SOUTHEAST
DIRECTION_SOUTH
DIRECTION_SOUTHWEST
DIRECTION_WEST
DIRECTION_NORTHWEST


<FootstepAudioTypes> <FootstepAudioType> FOOTSTEP_AUDIO_HUMAN

FOOTSTEP_AUDIO_HUMAN_LOW
FOOTSTEP_AUDIO_ANIMAL
FOOTSTEP_AUDIO_ANIMAL_LOW
FOOTSTEP_AUDIO_HORSE
LOOPSTEP_WHEELS
ENDSTEP_WHEELS
LOOPSTEP_WHEELS_2
ENDSTEP_WHEELS_2
LOOPSTEP_TANK
ENDSTEP_TANK
LOOPSTEP_MOD_ARMOUR
ENDSTEP_MOD_ARMOUR
LOOPSTEP_OCEAN1
ENDSTEP_OCEAN1
LOOPSTEP_OCEAN2
ENDSTEP_OCEAN2
LOOPSTEP_DESTOYER
ENDSTEP_DESTROYER
LOOPSTEP_IRONCLAD
ENDSTEP_IRONCLAD
LOOPSTEP_TRANSPORT
ENDSTEP_TRANSPORT
LOOPSTEP_SUBMARINE
ENDSTEP_SUBMARINE
LOOPSTEP_GUNSHIP
ENDSTEP_GUNSHIP
LOOPSTEP_ARTILLERY
ENDSTEP_ARTILLERY


<FootstepAudioTags>

<FootstepAudioTag>
<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN
<FootstepAudioTagString>AS3D_UN_FOOT_UNIT</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW
<FootstepAudioTagString>AS3D_UN_FOOT_UNIT_LOW</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL
<FootstepAudioTagString>AS3D_UN_ANIMAL_FOOT_LARGE</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW
<FootstepAudioTagString>AS3D_UN_ANIMAL_FOOT_LARGE_LOW</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>FOOTSTEP_AUDIO_HORSE
<FootstepAudioTagString>AS3D_UN_HORSE_RUN</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_WHEELS
<FootstepAudioTagString>AS3D_LOOPSTEP_WHEELS</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_WHEELS
<FootstepAudioTagString>AS3D_ENDSTEP_WHEELS</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_WHEELS_2
<FootstepAudioTagString>AS3D_LOOPSTEP_WHEELS_2</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_WHEELS_2
<FootstepAudioTagString>AS3D_ENDSTEP_WHEELS_2</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_TANK
<FootstepAudioTagString>AS3D_LOOPSTEP_TANK</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_TANK
<FootstepAudioTagString>AS3D_ENDSTEP_TANK</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_MOD_ARMOUR
<FootstepAudioTagString>AS3D_LOOPSTEP_MOD_ARMOUR</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_MOD_ARMOUR
<FootstepAudioTagString>AS3D_ENDSTEP_MOD_ARMOUR</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_OCEAN1
<FootstepAudioTagString>AS3D_LOOPSTEP_OCEAN1</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_OCEAN1
<FootstepAudioTagString>AS3D_ENDSTEP_OCEAN1</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_OCEAN2
<FootstepAudioTagString>AS3D_LOOPSTEP_OCEAN2</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_OCEAN2
<FootstepAudioTagString>AS3D_ENDSTEP_OCEAN2</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_DESTOYER
<FootstepAudioTagString>AS3D_LOOPSTEP_DESTOYER</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_DESTROYER
<FootstepAudioTagString>AS3D_ENDSTEP_DESTROYER</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_IRONCLAD
<FootstepAudioTagString>AS3D_LOOPSTEP_IRONCLAD</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_IRONCLAD
<FootstepAudioTagString>AS3D_ENDSTEP_IRONCLAD</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_TRANSPORT
<FootstepAudioTagString>AS3D_LOOPSTEP_TRANSPORT</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_TRANSPORT
<FootstepAudioTagString>AS3D_ENDSTEP_TRANSPORT</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_SUBMARINE
<FootstepAudioTagString>AS3D_LOOPSTEP_SUBMARINE</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_SUBMARINE
<FootstepAudioTagString>AS3D_ENDSTEP_SUBMARINE</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_GUNSHIP
<FootstepAudioTagString>AS3D_LOOPSTEP_GUNSHIP</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_GUNSHIP
<FootstepAudioTagString>AS3D_ENDSTEP_GUNSHIP</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>LOOPSTEP_ARTILLERY
<FootstepAudioTagString>AS3D_LOOPSTEP_ARTILLERY</FootstepAudioTagString>
</FootstepAudioTag>
<FootstepAudioTag>
<FootstepAudioType>ENDSTEP_ARTILLERY
<FootstepAudioTagString>AS3D_ENDSTEP_ARTILLERY</FootstepAudioTagString>
</FootstepAudioTag>

</FootstepAudioTags>

<InterfaceVisibilityTypes> <InterfaceVisibilityType>

INTERFACE_SHOW
INTERFACE_HIDE
INTERFACE_HIDE_ALL


 

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